Mobile games of the year
More and more companies find interesting use to your gadgets with their sensory screens, accelerometers and arsenal of communication modules. And it's great.
Yes, this year there were many "traditional" games that came out on phones and tablets: we will call offhand Kero Blaster From the creator of the cult Cave Story or wonderful post- "Rogalik" Wayward Souls. But they could have the same success on other platforms ( Wayward Souls confirmation of this-soon she goes to the PC) and not to lose anything, but even to become better in something.
It’s so easy to do with these games.
Format and narrative
In 2014, the PC came out Year Walk. In fact, it was moved with iOS, moreover, very high quality – the developers adapted well to the desktop format everything that could be adapted. However, the game has lost something: charming intuitiveness of manipulations with a game environment.
Supposed as it may seem, the means of input and output of the same phones and tablets are relatively limited, but allow you to realize that it will not be so natural on the home computer. Like a traditional gamepad, and a keyboard with a mouse, and a TV with a monitor, your phone is a thing in yourself. The games of a completely different format may be appropriate on this platform.
80 days
Everything that Inkle did in their Sorcery! , embodied in the best possible way in 80 days. This is a long, talentedly written and truly nonlinear story based on the classic novel by Jules Verne. What would happen if Fileas Fogg and his servant Passparte decided to fly around the planet not the route that was in the book? Anything.
On the one hand, this is a very pleasant book, on the other-after all, the game. In the role of Paspartt, you plan your way, pack your suitcases and make sure that Mr. Fogg is satisfied with you and does not get sick. All this is sufficiently here, so as not to distract from pure decision -making and at the same time represent an entertaining challenge to your talents.
Framed
Perhaps the most unusual game of the year from the point of view of the presentation of history. Each conditional level is a revived comic page, where something is wrong every time. Changing the windows in places, you are looking for the correct sequence and simultaneously observe a huge number of options for how this situation could be spoiled more. Framed It looks pleasant and really feels as if you are rewriting the story in your own way with a pair of fingertips.
This game is not enough only an independent plot. And it ends too fast. Rather, an experiment than an integral experience.
The Sailor’s Dream
The authors of Year Walk and Device 6 This year continued their research in the field of interactive stories. The Sailor’s Dream – this is an even greater extent game of sensations. A strong sound component was added to unexpected visual finds and an interesting approach to management, which we wrote about in one of the neighboring texts.
By the way, the same authors released at the end of the year a pleasant interactive story The Sensational December Machine.
Monument Valley
Beautiful minimalist fairy tale in Escher scenery. It seems to be a puzzle – but not a second is complicated. Rather, complicated enough to make you satisfaction, but it is not enough for you to get stuck somewhere.
Monument Valley , She is not so much about checking your quick wits, but about tactile pleasure from how cleverly you control with metamorphoses that occur with levels at your direction. So close contact with the game cannot be transmitted by means of the keyboard and mouse.
Adaptation of the rules
But while some are busy with small innovations, others seek to push into your pockets a “big” game experience. Someone just spoils their games. But not all genres, formats and mechanics place on sensory screens – and this pair, in our opinion, has learned the lesson best.
Hitman Go
“Step -by -step puzzle about agent 47” – a brief description Hitman Go It sounds much worse than it is played. All the characteristic features of the series brought to the simple “calculate – track – destroy”, and it turned out unexpectedly well. In its own way, a stylish, gracefully tailored and very durable thing.
World of Tanks Blitz
The same "tanks", only less. But less exactly where you need. “Firefly” all the same shining, PT-Sau still scares in the bushes, heavy and medium tanks rod in the forefront, and only the artillery remained in the “big” version. She is not to the court: in Blitz Other maps and completely different dynamics of the battle. Just such in order to have time to play the party on the go: they collided, dispersed, and one more. Mobile online has no right to long sessions, and Blitz understands this almost better than others.
What you need (and do not) port
But yes, "someone just spoils their games". And sometimes these games look very organic on mobile platforms. It happens.
FTL: Faster than Light
Brilliant Rogue-Like and the best simulator of the most unfortunate space captain. We have already praised him a lot, and here it is enough to say that on the tablets the game is felt almost better than on computers. The fate of your subordinates – here they are, at the tips of your fingers. For once, literally.
By the way, besides her in 2014, she Out there , which was clearly inspired in many ways ftl. There is also space, also a procedural generation and also hunting resources, but instead of battles and management of the Out There team, he focuses on survival and pressure atmosphere of loneliness. Wonderful game. At the beginning of the year they promise to roll out a large content update.
Hearthstone
There is nothing surprising, Hearthstone originally developed with an eye on tablets. And she is very useful there: the opportunity to enter the party in the break between anything and anywhere – a priceless thing.
There are already versions for tablets on iOS and Android, it remains to wait for the same, but for phones.
BIOSHOCK
Here you can describe many more important mobile versions, which are pleasant to play on the touch screen, but we decided to just list them below. And this story is finished with a reverse example . Because we can.
The main task of "mobile" BIOSHOCK – Declare the whole world: “We can!»This is one of the most beautiful games of the decade in your pocket, which in itself sounds very cool. And do not care that even on the sixth iPhone game looks a little dead. You are not going to play it?
Important references: Thomas Was Alone, https://virgin-games-casino.co.uk/ Valiant Hearts: The Great War, Xcom: Enemy Within, Botanicula, Final Fantasy Vi, Broken Age, The Banner Saga, Papers, Please
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Among other things, we recall Bounden , which is unusually cunningly forces you to dance; Cute arithmetic puzzle Threes! , Lost, no matter how offensive, behind the army of low -grade clones; meditative Eliss Infinity And unexpectedly gambling Castle Doombad.
The main problem that has to be solved by mobile games is a separation of grains from the chaff. Against the backdrop of a shaft of small uninteresting nonsense, non -calling copies and high -profile disasters like a new Dungeon Keeper Many good things are simply lost. And this year we firmly intend to make sure that as few valuable games as possible have passed by.